The Sumaq
The Blessed

The Sumaq

They with Holy Hands

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Overview

Who are they

The People

Called the Waybound by most others, the Sumaq are a scattered people who are the only culture that exists globally. Highly respected among other cultures for their artisanal work, Sumaq people are taken as courtly artisans in settled areas and are treated as traveling merchants in the Wastes. Bonded to the small but hearty Dicynodonts, the Sumaq spend their lives wandering the globe, protected by karmic law too old to explain. As a settled person, to chain a Sumaq down is to chain down the winds, and as an outlaw to point your weapon at them is to point it at the oasis. Those who deal harm to a Sumaq are often exiled or killed outright in order to balance the karma and prevent another century of drought.

Lore

This will be filled in with information as you discover more about the Sumaq

Notes

- A faction of Sumaq appear to be Haenryeong loyalists, in a way that seems to go against their principles.

...to be continued...

Classes of the Sumaq

Tinkuy

The Speaker

Tinkuy are the translators of the world and survive through understanding and trust.

Saving ThrowsCharisma, Intelligence
Skill ProficienciesDeception, History, Persuasion
Starting WeaponNA
Starting ArmorCloth Armor
Starting ToolNA
Languages KnownWayraqi, 6 of your choice
Beast BondDicynodontia

Starting Abilities

Living Lexicon

After spending a day among a foreign language speaker, you may communicate basic ideas and detect whether unknown phrases are agreeable or insulting.

Oath-Binder

You can pay witness to a formal agreement, forcing all parties to comply to whatever they have sworn.

Memory of the Road

When entering a settlement, you may ask the GM for advice on how to best deal with the locals. The GM must answer truthfully.

Ruraypaq

Those with Stained Hands

The healer of the Sumaq, the ruraypaq blend medicine and craft to create tools that preserve life.

Saving ThrowsIntelligence, Wisdom
Skill ProficienciesNature, Medicine
Starting WeaponNA
Starting ArmorCloth Armor
Starting ToolHerbalism Kit
Languages KnownWayraqi, 5 of your choice
Beast BondDicynodontia

Starting Abilities

Pharmacopeia

During long or short rests, you may harvest medical supplies from scrap and local flora. So long as you are not in the desert, you may create one medical supplies without any charge.

Caster

You gain access to three spells of your choice, from the Starting Spell List. Your starting conduit is your tokens (counted as a staff for proficiencies and prerequisites).

Paqo

The Artisan

Paqo channel magic through textiles, knots, and weaving.

Saving ThrowsCharisma, Wisdom
Skill ProficienciesArcana, Insight, Religion
Starting WeaponNA
Starting ArmorCloth Armor
Starting ToolArtist's Kit
Languages KnownWayraqi, 4 of your choice
Beast BondDicynodontia

Starting Abilities

Binding Weave

During a long rest, you may weave enchanted chords and bind them to a willing creature. Choose up to two skills or one saving throw. The bound creature gains advantage on the first roll they make using one of those skills or save, and temporary proficiency in the skills or save.

Caster

You gain access to three spells of your choice, from the Starting Spell List. Your starting conduit is your textiles (counted as a staff for proficiencies and prerequisites).

Sumaq Ñawi

Those with Darkened Skin

An omen reader, the sumaq ñawi bear sacred tattoos that allow them to divine danger and opportunity.

Saving ThrowsIntelligence, Wisdom
Skill ProficienciesArcana, Religion
Starting WeaponEnchanted Dagger
Starting ArmorCloth Armor
Starting ToolNA
Languages KnownWayraqi, 4 of your choice
Beast BondDicynodontia

Starting Abilities

Mark of the Turning Path

When the party faces a crossroad, you may invoke this ability before any choices are made. You may ask the GM to provide you omens as to which choice will lead to ruin or riches, to which the GM must answer truthfully, though they do not have to directly answer.

Caster

You gain access to three spells of your choice, from the Starting Spell List. Your starting conduit is your own body (counted as a staff for proficiencies and prerequisites).

Known Characters