The Nokáru
The Southern Scavengers

The Nokáru

They of Bloody Hair

Back to Cultures

Overview

Who are they

The People

Hailing from the central desert, the Nokáru are all that remains of the Tákorai Confederacy, a vast alliance that encompassed seventeen hunting nations. Alas, the Nokáru are the only ones left after infighting wiped out those without the will to kill their brothers. They are harsh and tend toward single family-unit posses, though with the dust settled, their numbers are steadily growing. Shamanistic in beliefs, they bond to Ceratopsians, often painting the crest of their mount to mark achievements and status. While encountering Nokáru is a death sentence if you’re on a caravan, they tend to respect other outlaws enough to pass by without incident, though if you wish to test your luck and incite one, know their quiverless bows fire far worse things than arrows.

Lore

This will be filled in with information as you discover more about the Nokáru

Notes

- There is a white-streaked Nokáru girl of around 20 years who rides with another

...to be continued...

Classes of the Nokáru

Tash’kori

The Hunter

The traditional hunters of the Nokáru, tash’kori are raised to read the winds and sands. They rely on bows and patience, striking from concealment and disappearing just as quickly.

Saving ThrowsDexterity, Wisdom
Skill ProficienciesPerception, Stealth, Survival
Starting WeaponLongbow
Starting ArmorLight Leathers
Starting ToolNA
Languages KnownDustmark, Káresh
Beast BondCeratopsian

Starting Abilities

Read the Dunes

You always know prevailing wind, recent movement, and likely approach routes in natural terrain.

Vanishing Step

After making a successful attack from concealment, you may immediately make a stealth check with advantage to remain concealed.

Hunter's Silence

Your presence leaves minimal trace; pursuit rolls against you are harder.

En'tharak

The Silent Backbone

A trapper and ambusher, the en’tharak fight with nets and spears, their speciality isolating prey. They are masters of terrain denial and coordinated takedowns.

Saving ThrowsIntelligence, Strength
Skill ProficienciesHistory, Stealth, Survival
Starting WeaponHunting Spear
Starting ArmorLight Leathers
Starting ToolHeavy Net
Languages KnownDustmark, Káresh
Beast BondCeratopsian

Starting Abilities

Divide the Herd/p>

When you successfully restrain a target, reduce the target’s AR by 1.

Silent Infrastructure

You know how to set up living sites in hostile regions. Your group consumes 25% less resources when traveling with you.

Coordinated Takedown

Once per long rest, you can use your reaction to allow an ally to immediately act against a target you restrain.

Sael'ithra

They of Quiverless Bows

The Nokáru are known for their mystical hunters, the sael’ithra. These powerful casters weave magic through their bows, loosing energy instead of arrows. Their shots are rare but never wasted.p>

Saving ThrowsCharisma, Wisdom
Skill ProficienciesArcana, Nature
Starting WeaponEnchanted Longbow
Starting ArmorLight Leathers
Starting ToolNA
Languages KnownDustmark, Káresh
Beast BondCeratopsian

Starting Abilities

Marked by Fate

Targets struck by your magic are spiritually lit, and you instinctively know where they are regardless of distance or visual obstruction.

Caster

You gain access to two spells of your choice, from the Starting Spell List. Your starting conduit is a Longbow.

Uru'seer

The Eyeless Seer

The spiritual anchor of the posse. Uru’seers wield staves as conduits for ritual magic, communing with ancestors and beasts alike. They guide and heal in equal measure.

Saving ThrowsConstitution, Wisdom
Skill ProficienciesAnimal Handling, Medicine, Religion
Starting WeaponEnchanted Staff
Starting ArmorLight Leathers
Starting ToolHerbalism
Languages KnownDustmark, Káresh
Beast BondCeratopsian (usually smaller species)

Starting Abilities

Ancestral Intercession

Once per long rest, when an ally would suffer a crippling or destroying effect, you may intervene and lessen the injury by 1 tier.

Caster

You gain access to three spells of your choice, from the Starting Spell List. Your starting conduit is a Staff.

Known Characters