They of Bloody Hair
I
Hailing from the central desert, the Nokáru are all that remains of the Tákorai Confederacy, a vast alliance that encompassed seventeen hunting nations. Alas, the Nokáru are the only ones left after infighting wiped out those without the will to kill their brothers. They are harsh and tend toward single family-unit posses, though with the dust settled, their numbers are steadily growing. Shamanistic in beliefs, they bond to Ceratopsians, often painting the crest of their mount to mark achievements and status. While encountering Nokáru is a death sentence if you’re on a caravan, they tend to respect other outlaws enough to pass by without incident, though if you wish to test your luck and incite one, know their quiverless bows fire far worse things than arrows.
II
- There is a white-streaked Nokáru girl of around 20 years who rides with another
...to be continued...
III
The Hunter
The traditional hunters of the Nokáru, tash’kori are raised to read the winds and sands. They rely on bows and patience, striking from concealment and disappearing just as quickly.
Starting Abilities
Read the Dunes
You always know prevailing wind, recent movement, and likely approach routes in natural terrain.
Vanishing Step
After making a successful attack from concealment, you may immediately make a stealth check with advantage to remain concealed.
Hunter's Silence
Your presence leaves minimal trace; pursuit rolls against you are harder.
The Silent Backbone
A trapper and ambusher, the en’tharak fight with nets and spears, their speciality isolating prey. They are masters of terrain denial and coordinated takedowns.
Starting Abilities
Divide the Herd/p>
When you successfully restrain a target, reduce the target’s AR by 1.
Silent Infrastructure
You know how to set up living sites in hostile regions. Your group consumes 25% less resources when traveling with you.
Coordinated Takedown
Once per long rest, you can use your reaction to allow an ally to immediately act against a target you restrain.
They of Quiverless Bows
The Nokáru are known for their mystical hunters, the sael’ithra. These powerful casters weave magic through their bows, loosing energy instead of arrows. Their shots are rare but never wasted.p>
Starting Abilities
Marked by Fate
Targets struck by your magic are spiritually lit, and you instinctively know where they are regardless of distance or visual obstruction.
Caster
You gain access to two spells of your choice, from the Starting Spell List. Your starting conduit is a Longbow.
The Eyeless Seer
The spiritual anchor of the posse. Uru’seers wield staves as conduits for ritual magic, communing with ancestors and beasts alike. They guide and heal in equal measure.
Starting Abilities
Ancestral Intercession
Once per long rest, when an ally would suffer a crippling or destroying effect, you may intervene and lessen the injury by 1 tier.
Caster
You gain access to three spells of your choice, from the Starting Spell List. Your starting conduit is a Staff.