They with Steepled Hands
I
The other remnant of Calderaña, the Morrada are similar in custom to the Hallowick, but distinct in religious beliefs. While the Hallowick tend toward animism, the Morrada are devoutly monotheistic, believing in a greater deity who will, one day, return with the rains. As such, those with magical tendencies are often revered as gifted, or in some cases, prophetic. Different posses bond with either Drysauridae or Noasauridae, though rarely both in a single clan. Armed with lassos and heirloom pistols, the Morrada seek to survive and to uphold the honor of their predecessors; to be the chosen people of a god who undoubtedly has not forgotten them.
II
...to be continued...
III
The Ready Hand
The quick-draw killer, relámpagos are trained in reflexes and aim. Armed with their trusty six-shooters, they are quick and lethal at medium range.
Starting Abilities
Gunslinger's Stance
If you haven’t moved this round, your first ranged attack ignores cover.
Kill Window
Attacks against already wounded zones are made at advantage.
Cold Read
You have advantage on checks to identify if someone is armed or watching you.
Double-Handers
The tronador carries an escopeta, a large, double-barred shotgun. They are devastating in close ranges and tend to be slow but brutal.
Starting Abilities
Door-Kicker
You can use your action to slam the butt of your gun into wood barriers and break them.
Iron Chest
You ignore the first wounded effect you take per combat.
Towering Presence
You gain advantage on intimidation checks while armed.
They who Pursue
The charros and bounty hunters of Morrada, lazadors dance with lassos and knives. They excel in beast control and often play supportive roles to their tronadores.
Starting Abilities
Tangle Expert
Restrained targets suffer escalating penalties if they attempt to resist you.
Quick Cut
You can disable gear and reins as a free action, given you’re close enough to reach.
Beast Calmer
You gain advantage on checks to soothe or redirect unbonded beasts.
The Touched
Whether a pactero acquired their magic through natural or otherworldly means, the name remains the same. Pacteros channel magic through their six-shooters, firing energy instead of lead.
Starting Abilities
Sombradero
Your magic allows you to step beyond the possible. You can last weeks without food and water, though you must make Constitution saving throws each long rest to avoid gaining a level of exhaustion.
Caster
You gain access to two spells of your choice, from the Starting Spell List. Your starting conduit is a Six-Shooter Revolver.