The Minyra
The Warring Sailors

The Minyra

They of the Bloody Shoals

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Overview

Who are they

The People

The Minyra, hailing from the kingdom of Minressa, are a seafaring people who occupy the inner reaches of the southwestern gulf system. It is a kingdom of city states each ruled by Basileus who are constantly infighting but are sworn to a single, divine Anax who possesses the ability to unite them. Minyran men are famed for their Arsinoitherium-jumping, a ritual they call Kérathelon in which a leaper wearing loose garments must vault over a charging Arsinoitherium without gorging themselves on the gigantic horns. Despite this popular performance, the Minyra do not bond to that beast, instead they are bonded to the Basilosauridae; the gigantic whales of the coastal oceans. They are generally a peaceful people, far more concerned with the politics of their individual city states than that of the world as a whole. Despite this, their warriors are feared not only for their athleticism, but for their sickle blades through which magic users divine not only the future, but the present.

Lore

This will be filled in with information as you discover more about the Minyra

Notes

- Lysandros of Henion is a white-streaked individual

...to be continued...

Classes of the Minyra

Kerathelês

Blessed Athletes

A ritual athlete and hunter, kerathelês fight using their speed and agility, wielding the versatile xiphos.

Saving ThrowsCharisma, Dexterity
Skill ProficienciesAcrobatics, Performance
Starting WeaponXiphos
Starting ArmorGladiator's Armor
Starting ToolNA
Languages KnownMinyr, 1 of your choice
Beast BondMacraucheniidae

Starting Abilities

Opening Flourish

At the start of combat, if you are unrestrained and not prone, you gain edge and may immediately move up to half your speed.

Flow State

When you move at least 10 ft. before making a melee attack, gain advantage on the attack roll. If the attack wounds, you may reroll initiative.

The Crowd Watches

You can perform while in settled areas, sometimes earning you food or shelter.

Thalassomachos

Minressa's Soldiers

Thalassomachoi use heavy spears called doru and nets to command ship decks and coastal battles.

Saving ThrowsConstitution, Strength
Skill ProficienciesAthletics, Intimidation
Starting WeaponDoru
Starting ArmorGladiator's Armor and Sabatons
Starting ToolHeavy Net
Languages KnownMinyr, 1 of your choice
Beast BondBasilosauridae

Starting Abilities

Cast the Net

When you successfully entangle a creature with your heavy net, they are immediately reinserted at the bottom of the current turn order. This placement lasts only until initiative is next rerolled. Additionally, allied creatures attacking the target cannot lose edge due to misses.

Voice of the Deck

Once per short rest, you may use a free action to issue a command to all allies who can hear you. They gain advantage on their next attack and on all ability checks until the end of their next turn.

Iron Endurance

During rests, you count as two people for the purposes of watches.

Drepanomantis

Divine Speakers

A diviner duelist, drepanomantes channel prophecy through ritual kopis and strike where fate is weakest.

Saving ThrowsDexterity, Wisdom
Skill ProficienciesAcrobatics, Arcana, Performance
Starting WeaponEnchanted Kopis
Starting ArmorGladiator's Armor
Starting ToolDivination Kit
Languages KnownMinyr, 2 of your choice
Beast BondMachairodontinae

Starting Abilities

Read the Fracture

During a rest, you may perform a ritual reading using your divination tools. Ask the GM one question about something you plan to do within the next day, which they must answer truthfully.

Caster

You gain access to two spells of your choice, from the Starting Spell List. Your starting conduit is a Kopis.

Kymatokêros

The Goddess' Fury

The supportive caster to the Thalassomachoi or Keratheloi, kymatokêroi wield ancient enchanted kopis blades and use magic to move life force from enemies to allies.

Saving ThrowsCharisma, Strength
Skill ProficienciesArcana, Athletics
Starting WeaponEnchanted Kopis
Starting ArmorGladiator's Armor
Starting ToolNA
Languages KnownMinyr, 2 of your choice
Beast BondBasilosauridae, Machairodontinae, or Macraucheniidae

Starting Abilities

Blade Tithe

During a short or long rest, you may choose an ally with a wounded or impaired injury and downgrade the ally’s injury by one tier. In exchange, you must immediately suffer a wounded injury to the same zone.

Caster

You gain access to three spells of your choice, from the Starting Spell List. Your starting conduit is a Kopis.

Known Characters