The Chantara
People of the Eastern Jungles

The Chantara

They who Walk in the Gods' Shadows

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Overview

Who are they

The People

Long ago, long before anyone can remember, the people of Aru-Thera ruled the entire eastern seaboard, from the highest point of Averyn to the lowest point of Tharim. But, when a great king died and left his twin children to share the throne, the two instead turned swords on each other and divided the kingdom into two. The southern portion, the Chantara rule over the Kingdom of Surythara, a strictly religious society of 8 councilships that all kneel to a single, divinely ordained Devaraja. While magic is not persecuted among the Chantara, it is reserved almost exclusively to ritual and beast bonds; they share their lives with Sauropods, the gentle giants of the rainforest and coasts. They have been steadily losing ground to their western neighbors, the Seorin, but still hold strong their palaces in the northern councilships.

Lore

This will be filled in with information as you discover more about the Chantara

Notes

- The Devaraja, Suryavarman, is a white-streaked man.
- The capital of Surythara is apparently in imminent danger.
- Surythara has been steadily loosing ground to the Haenryeong.

...to be continued...

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Classes of the Chantara

Kânlêng

Surythara's Soldiers

A disciplined infantry soldier, kânlêng wield the curved dav blades and hold formation until their last breath.

Saving ThrowsConstitution, Strength
Skill ProficienciesAcrobatics, Intimidation
Starting Weapon2 Dav Blades
Starting ArmorPlate Armor
Starting ToolNA
Languages KnownChanru, 1 of your choice
Beast BondMegalania

Starting Abilities

Shieldless Guard

You may use your reaction to parry attacks against any adjacent ally, not just yourself.

Step as One

When an ally is forced to reroll initiative, you and any other allies within 10 ft. may all reroll initiative together, then choose one member to take the highest results. All others act immediately after them. If at least three allies participate, the group gains a shared reaction that round that is usable by any of them.

Iron Authority

You have advantage on Intimidation checks against hostile individuals.

Devarin

God Servants

Devarin channel divine magic through staffs, serving as ritual priests who pass judgement and blessing.

Saving ThrowsCharisma, Wisdom
Skill ProficienciesArcana, Performance, Religion
Starting WeaponEnchanted Staff
Starting ArmorCloth Armor
Starting ToolDivination Kit
Languages KnownChanru, 2 of your choice
Beast BondSauropoda

Starting Abilities

Weight of the Verdict

Once per long rest, when an ally within sight suffers a destroyed effect that would immediately kill them, you may use your reaction to invoke divine intercession. That ally does not die, but instead falls unconscious. The destroyed zone is treated as impaired instead, and all rapid bleed effects are reduced to standard.

Caster

You gain access to three spells of your choice, from the Starting Spell List. Your starting conduit is a Staff.

Chakra-Vorn

Blessed Soldiers

Known for their circular throwing blades called chakram, chakra-vorn strike from unexpected angles and can take heads clean off with a single throw.

Saving ThrowsDexterity, Intelligence
Skill ProficienciesHistory, Sleight of Hand
Starting WeaponChakram (4)
Starting ArmorLight Leathers
Starting ToolNA
Languages KnownChanru, 1 of your choice
Beast BondNA

Starting Abilities

Killing Arc

When you throw your chakram, you may target the head or neck zones at only Hard difficulty (instead of Very Hard). If the attack misses by 2, it counts as a glancing blow.

Sever Reins

Whenever you hit a mounted creature, the rider must make a Dexterity saving throw (against your Dexterity score) or be dismounted.

Path of the Blade

You can always recover all thrown chakrams after an encounter unless they are destroyed. You also gain advantage on checks made to Intimidate so long as your chakrams are visible.

Vireak-Saen

River's breath

A tracker and fisher, viraek-saen are quick and deadly with light bows.

Saving ThrowsDexterity, Wisdom
Skill ProficienciesPerception, Sleight of Hand, Stealth
Starting WeaponLight Bow
Starting ArmorLavalava
Starting ToolFishing Rod
Languages KnownChanru, 1 of your choice
Beast BondSpinosauridae

Starting Abilities

Read the Wake

You can track creatures across water, wetlands, and rainforests as easily as dry ground. You can identify the number of creatures, size and weight, any riders, and the time since they’ve passed by without requiring a roll.

The River Provides

Using your fishing rod and spinosaur’s aid, you can reliably provide food. While near water, your posse does not consume supplies, and once per day, you may restore 1 supply to the posse without a roll.

Pin and Pull

When you hit a creature with a Light Bow, instead of inflicting an injury, you may choose to disable a limb (thus preventing the target from using it), destroy gear, or set the target’s speed to 0. If the target is mounted, the rider must choose to dismount immediately or suffer opportunistic zones on their next attack.

Known Characters